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A Big Leap in Graphics with DirectX 10

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PCQ Bureau
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DirectX has long been associated with gaming. Way back when Windows 95 was

launched, game developers were a worried lot. Microsoft's new operating system

was quite unfriendly, in the sense that it restricted access to video cards,

sound cards and other peripherals used for gaming. Therefore, Direct X was

conceived. A collection of APIs (Application Programming Interface), Direct X

allowed game developers much more freedom.

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Over the years, there have been several developments and several new

versions, the most recent being DirectX 9. However, they're all incremental

advancements as compared to the new Direct X 10 or DX 10. Currently, DX 10 will

only be available to users of Windows Vista. So as a user of Windows XP, you can

do one of two things; wait to see if it is released for XP or upgrade to Vista.

Before being finalized as DX 10, a lot of names were doing the rounds. It was

rumored as Direct Next and Windows Graphics Foundation before the current name

was fixed. The name is a logical progression from DX 9, but the API itself isn't.

You see, unlike in the past, DX 10 will not incorporate all older versions of

Direct X. Straight out of the box, this means greater efficiency. DirectX 9 will

still be supported by Vista however, through Direct X 9.0L

Direct Hit!
Applies To:

Gamers, Vista users



USP: Cinematic Realism with DirectX 10


Primary Link: www.microsoft.com/directx/ 


Google Keywords: DirectX 10, Crysis

Cinematic realism



In a game or animated scene rendered in real-time, you sometimes need a lot of
objects to emulate real life. Trees, clouds, blades of grass, stones, water are

all objects. Traditionally, the number of unique objects drawn has always been

limited. So if you have a field of grass, just one blade of grass is created and

copied to make the entire field. If you have one tree, it's copied to make

several other trees in the scene. With DX 10, you'll be able to show hundreds

of unique objects in a scene, making it much closer to real life than ever

before.

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On the left is an image

rendered with DX9, and on the right, the same image rendered with DX 10.

Notice the enhanced level of



realism, especially in the clouds and the water surface
Facial imperfections & expressions enhance realism, as shown by this screenshot from Crysis

Geometry shaders



Let's talk shaders — those little pieces of code that define how textures,
objects and lighting finally looks. With real-time graphics rendering, you

usually have two types of shaders; vertex and pixel shaders. With DX 10 there is

now a geometry shader stage. What it does is create displacement mapping and

therefore makes objects look more lifelike by adding the dimension of height.

Geometry shaders can also add more triangles into a scene and make them grow —

making real-time growing effects and morphing possible.

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Other advantages



DX 10 will take some load off the CPU and transfer it to the GPU instead. Makes
sense because GPUs are getting bigger, better and beefier. The CPU can then take

those free cycles and use them for other, more mundane tasks like checking your

email, downloading a few files or processing image files in the background. With

more efficient load distribution between the powerful CPUs and GPUs, the whole

computer will also run faster and more efficiently.

Developers rejoice



If you're in the market for a graphics card, you can buy a card that is
DirectX 9 compatible. The card doesn't need to support all the features of DX

9 to be considered compatible. But with DX 10, the card is either compatible or

it isn't. If the card is DX 10 compatible, it supports everything; unified

vertex and pixel shaders as well as geometry shaders. For a game developer, this

is good news. They've always been worried about the same set of instructions

producing different visuals on different machines.

A screenshot from Microsoft Flight Simulator X. You could be forgiven for mistaking it for an actual photograph

It's not just the games that benefit We know that everyone's not a gamer

— and so does Microsoft. So why bring out a completely new API, re-written

from ground up? The obvious answer is that they want everyone to switch to Vista

as fast as possible. But other programs that use lots of video and 3D rendering

will benefit from DX 10 too. Ultimately, to enjoy the full benefits of DX 10,

you'll need Windows Vista, DX 10 compatible hardware and games coded with DX

10.

So what does it all mean?



There are several games that have been confirmed to use DX 10; Crysis, Alan
Wake, Unreal Tournament 2007, Flight Simulator X, Eve Online, Hellgate: London,

Age of Conan, Company of Heroes and Supreme Commander. This is in no way an

exhaustive list — more are being made as we speak. Overall, as an end user,

your primary concerns are probably performance without the hassles. Keeping this

in mind, combine the benefits of DX 10 with the benefits of Vista, and you might

have a compelling reason to upgrade.

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