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A Heart with Blender 2.46

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PCQ Bureau
New Update

Aplethora of 3D modeling applications are available today, but modeling an

organic item like human body parts, animals, etc, still remains a tough task.

Blender is an Open Source software for 3D modeling, animation, rendering,

post-production, and interactive creation. It works with all major OSes.

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The latest version of Blender comes with new 'Surface Subdivision' feature.

This gives you accurate, fine, and realistic shape of your work. Your work can

be saved in a single blend file, including images, sounds, and fonts for easy

transportation. Blender supports all 2D and 3D file formats, including 3D

Studio, Lightwave , and COLLADA for import or export to other 3D



applications.

Let's start by creating a heart with the help of Blender.

Direct Hit!
Applies To:

3D artists, game developers, and designers



Price: Free


USP:
Blend all your rendering into one sophisticated and powerful 3D

application



Primary Link: Blender.org Google
Keyword: Blender




You need a 'Sphere' object to

create a heart. Open the blender application and press 'del' or 'X' for

erasing the existing square object from the screen.
Click on 'Viewport Shading' and

select 'Wireframe' mode. For bringing the 'Sphere' on the screen, press

'Space Bar' and select NURBS Sphere from the pop up menu.




For making the 'Sphere' big,

press 'S' and drag outward. You can see the shaded view by pressing 'Z' or

clicking on 'Viewport Shading' and selecting 'Solid'.
Press '1' or select 'Front' from

the 'View' menu, which shows the front view. Click 'Tab' to enter the edit

mode and press 'A' for deselecting all the vertices.




Select 'Border Selection' tool

by pressing 'B'. Select middle vertices of top row by dragging cursor over

them; hidden vertices are selected as well. You can view them by pressing

'7'.
Switch to 'Shaded' view by

pressing 'Z'. Enter 'Grabmode' by pressing 'G' and move the selected

vertices downward. Now you can see a nice, smooth bump on the 'Sphere'.




Deselect all vertices. Select

top left and top right vertices and make them wider using scale 'S'. Press

'Grabber' ('G' ) and move the vertices up a bit.
Again deselect all vertices. Now

select three bottom vertices using 'B' and scale them by pressing 'S'.

Select the bottom middle vertices again and grab to make a point.




Now the image looks almost like

a heart. But, if you change to side view by pressing '3', you will see that

your object looks more like a hot air balloon than a heart.
Select all vertices and bring

the mouse over the heart. Press middle button of your mouse and move

horizontally. Switching to 'Front' view now shows a clear image of heart.
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