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Transforming Beauty into Beast

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PCQ Bureau
New Update

Quidam is a popular software from N-sided for character generation, 3D

modeling and sculpture creation. The latest version has advanced functions that

help artists to make characters smile, visualize morph targets and produce

animations easily. It also includes the COLLADA export plug-in that allows users

to export their models with mesh, texture and animation and use other 3D

applications to make modifications. The software suite is well organized into

six separate studios that allow you to swap body parts, change size, change

render properties, etc. You can explore more such features through the six

studio icons on the upper left corner. Here, we show how you can change a

beautiful model to a nasty vampire using the demo version. We used Sculpture,

Pose, Texture and Render Studio options for this.

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Direct Hit!
Applies To:

Animators



Price: $575


USP: You can both paint and texture the
model within the



program using 'paint on the model' tool.


Primary Link: www.n-sided.com


Google Keyword: Quidam



Open Quidam and choose from the options for base characters

for modifications. Double click on the Woman Model Pack 1 to bring the

chosen model on screen.
Next, you need to select an appropriate dress for her. Go to

'Props' menu and left click on the 'Skirt' icon and select the 'Skirt'.

Click the 'Shirt' icon and select 'Arcel'.
Press the hair and select 'Hair 5' from the pop up window.

Click the 'Texture Studio' from Studios menu. Press the hair again and

select 'Hair5-gray 1' from the pop up window.
Make sure the 'Symmetry' option is selected. Click on one of

the nails and select the red nail polish from the pop up window. The nail

color for both hands is changed.
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Go to 'Pose Studio' and click on 'Left View'. Click the Full

Skeleton bar and select jaw bone. Press 'Center Selection' and zoom. Click

and drag the jaw bone to open the mouth.
Go to 'Pose Preset' window and select running pose. Deselect

the 'Symmetry' mode. Move the arm and leg bones to strike the desired pose.

Right click and rotate the model.
Go to 'Sculpture Studio' and rotate the camera to the front

view. Zoom in on the mouth area. Click the 'Hide/Show Body' icon to get a

clear view of the teeth.
Zoom in on the teeth area. Select 'one by one' from the

Modeling tool. Click on the 'Point Selection' and deselect the 'Edge' and

'Face' selection. Turn on C-Lines to see the geometry.
Make sure that you are in 'move' mode so you can see a green

dot, when you move the cursor over the teeth. Clicking on one of the

canine's green dot will make it red in color.
Drag the red dot downwards to make the canine long and

pointed. Repeat the same process on other canine in the top row and the

remaining two in the bottom row.
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Click the 'Hide/Show Body' icon to view the entire face.

Drag the center box of selection mode panel and bring it over the face.

Press a few times to smoothen lips and nose.
With the 'Symmetry' mode on, zoom in on one of the wrists.

Move the cursor over nails and click when a green dot appears. Drag the dot

outwards to make the nail look scary.
To give a vicious effect to the eyes, turn on 'Symmetry' and

left click on any one of the eyes and press 'texture'. Click on 'Choose a

file' and select the .jpg file of eyes.
Go to 'Material Editor' and adjust Ambience, Specularity and

Shine to give a glowing appearance to eyes. Change Eyebrows' style and Lips

color to make her look cruel.
Press 'Center Selection' and rotate the model. Adjust

intensity and color on all four lights. Come back to center selection and

right click and rotate the model as per your choice.
Press the 'Render Studio' icon and select 'High'

anti-aliasing, turn on 'Shadows' and 'Cast Shadows'. Select the image size

and turn on 'write to disk.' Next, start the Rendering process.
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