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Animate Images with Carrara 6

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PCQ Bureau
New Update

Carrara 6 is a 3D application

package designed for creative artists and film makers to create 3D modeling,

texturing, rendering and animating them.

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Carrara is a DAZ product, so you can use DAZ 3D models like Victoria, Michael,

Aiko, Millennium Dragon, etc. Some of its features include, polygonal modeling,

landscaping, vegetation, texturing and photo realistic or non photo realistic

rendering.

However, you can also give a new look and feel to the already exciting

animation, landscape, modeling and rendering with its various features like

illustration. Here are some samples of all that you can do with this

application.

For installing Carrara application, your system needs 512 Mb RAM and 700 Mhz

speed for Macintosh. For Windows, you need Pentium III Processor, 700 Mhz speed

and 512 MB RAM.

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Direct Hit!



Applies To: 3D artists, game developers,

designers



Price: $249


USP: Robust, advanced, memory
optimization and easy to use



Primary Link: www.daz.com


Google Keyword: Carrara


Using the Puppet tool you can stretch images to create an animated or motion

character. Let's check how this tool can be used through the following

screenshots that show you the sequence of creating smoke in motion (in yellow

color to increase visibility):

Create a new file, click on 'Scene Size', select size and then click on

'Empty Scene'. The size of the Scene affects the camera speed and rendering

precision
Select the 'Vertex Object' icon or go to >Insert >Vertex Object and

click on the workplace. You can see the above Window. Now you are in a

modeling room
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From the 'Shape Drop Down' list, select Cone and place to the workplace.

Decrease the polygon count by pressing +/- or change the Object Definition

value
Straighten the Cone and select the mid-row lines with 'Move' tool. Pick

up the Scale tool and drag the selected row outward. Apply the same

procedure to the top-row also




Click on 'Move' tool and select any extruded polygon. Change to side

view for better visibility. Press 'Shift' key and select the alternative

polygons of the same row
Now, you are going to play with the 'Extrusion' tool. Change to top view

and select the 'Dynamic Extrusion' tool. Click on any selected polygon and

drag outwards




You have to reduce the thickness of the extruded area. Bring the Cone

straight and pick the 'Scale' tool from the tool box. Select the extruded

area and drag it down little bit
Go back to 'Dynamic Extrusion' tool; drag outwards the selected polygon

little more. If you aren't happy with the shape, repeat the same procedure




S
Make the 'Soft Set' box on and select the any extruded area. Pick the

rotate tool; rotate the selected area. Repeat the same procedure to shape

all other extruded areas
Finally, select all objects and apply 'Smooth' for subdivision. Change

the modeling value to 2 and render value to 4. Pick up the 'Texture' tool

and apply your desired texture
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