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Get that Perfect 3D Shape

author-image
PCQ Bureau
New Update

This 3D modeling software is very easy to learn and can be used to create

practically anything you want on Earth and beyond. What's more, you can upload

finished 3D models to Google Earth. Also, share your 3D models and designs with

others by posting them to the Google 3D Warehouse.

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You can directly import a lot of innovative images from the 3D Warehouse to

SketchUp for making a 3D model. Another killer feature of this software is the

'Scale' tool for changing the size of an image. The program automatically adds

or removes the intermediate steps without any stretching or distortion of the

image.

Direct Hit!

Applies To: Graphic designers and 3D

artists



Price
: Free



USP: Convert a simple object into a 3D
model.



Primary Link:
sketchup.google.com



Google Keyword: sketchup

You can design your objects using rectangles, circles, ovals, arcs, lines and

freehand drawings tools and change these to 2D objects with the help of the

'Push/Pull' tool.

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Go to '>Window

>Preferences' and select a template. In Camera' menu choose 'Parallel

Projection'. Click on 'Front' and 'Iso' icons and select 'Zoom Extents' and

Shader tool.
Select the

'Rectangle' tool and draw a rectangle. Click the 'Push/Pull' tool to press

and drag the rectangle to make a box or leg. Clicking the 'X-Ray' tool shows

the complete box area.
Choose the

'Select' tool to select the top of the box. You can see blue dots on the

top, when you select that area. Clicking on the 'Scale' tool shows eight

cubes on the selected area.
These eight cubes

are for gripping and pulling. Hovering the mouse cursor over a cube turns it

red. You can also see a connecting line through these cubes.
Drag the red cube

on top downwards to get a crossed leg. Drag the top portion of the leg

upwards, using the Push/Pull tool. Click on 'Zoom Extends' tool to get the

exact picture.
Open the 'Window'

menu and select 'Layers', 'Entity Info' and 'Components.' In Layers, press

'+' to create Layer1 and select it in 'Entity Info.' Right click on a leg to

make a component.
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Draw a rectangle

on the floor and go to 'Components'. You see a new component, #1, when you

click the house icon. Drag the component to the floor, next to the first

leg.
Repeat the same

procedure to create two more legs. To delete the square at the base, select

it and use the 'Del' key from the keyboard for deletion.
Rotate the screen

using 'Orbit' tool to make the legs straight and draw a rectangle on top of

the legs. Select the new rectangle and push it up a little using the

'Push/Pull' tool.
Click on the

'PaintBucket' tool to choose an attractive paint for the table. You can

paint the table head and legs separately with different colors and apply

different textures.
Select 'Snow02'

from the 'Library' materials group and drag it into the 'Area 1 (full)'

scene. In Properties, select 'Snow02' and change the 'Placing Conditions'

values shown.
Click on

'Cumulonimbus' cloud and drag it to within the 'Crater'. Select 'Cloud

Shape' property and change the values as shown. Set 'Height above Surface'

as 40.
Click on

'Cumulonimbus' cloud again and place it on top of the first cloud. Select

the new cloud and change values as shown. Set 'Height above Surface' as 80.
Repeat the

previous step a few more times. Select each cloud and set the values bigger

each time. Also place the new cloud on top of the previous cloud. Click on

the Render icon.
For fine tuning,

select 'Cloud Shape' and change each cloud's Voxel Number, Random Seed and

Spheres Number. Do some variations with the 'Cloud Profile' as well.
Real volcanoes

contain gases, steam, mud and ash when they erupt. Change cloud color to

R180, G180, B180 and Ambient color to R255, G235, B170 for all clouds. Start

rendering now.
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