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KRAFTON unveils company's first virtual human, ANA

South Korean gaming company, KRAFTON has unveiled the initial visuals of ANA, the company's virtual human that is powered by hyperrealism.

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PCQ Bureau
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virtual human ANA

South Korean gaming company, KRAFTON has unveiled the initial visuals of ANA, the company's virtual human that is powered by hyperrealism, rigging, and deep learning.

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ANA is designed to engage a global audience and help establish KRAFTON’s Web 3.0 ecosystem. ANA is the first virtual human-introduced by KRAFTON.

"ANA is a hyper-realistic virtual human created by KRAFTON’s unparalleled technology. We expect her to attract the interest and popularity of Gen Z around the world," said Josh Seokjin Shin, Head of the Creative Center of KRAFTON.

He also said that ANA will release an original music track and expand her scope of activity as an influencer in various areas across entertainment and esports.

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KRAFTON has worked internally to create a virtual human that can be accepted and approved by audiences across the world. ANA was developed through the hyperrealism production technology of Unreal Engine and ANA proudly displays a hyper-realistic appearance, blurring the lines between a digital character and a real human.

With no less than any human-like features, such as the baby's hairs and fluff on her skin, ANA truly looks, unlike any other virtual human that currently exists through other technologies. The highly-advanced face rigging technology delicately expresses the movement of the pupil, fine facial muscles, and wrinkles, and enables the natural joint movement across the entire body.

Additionally, deep learning technologies, such as advanced voice synthesis, help create an artificially intelligent voice for ANA so she can act and sing just like a real human.

More information about ANA will be revealed later this year through images, videos, and her unique story arc, as per shared information.

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