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Code Vein II turns companions into combat strategy not backup
Code Vein II is doubling down on something many action RPGs treat as optional. Your allies matter, and ignoring them could get you killed. Bandai Namco’s upcoming sequel reframes Partners as a core combat system rather than a passive safety net, adding new mechanics that directly shape how every fight plays out.

Players can summon Partners to control crowds and share the battlefield or assimilate with them for tougher one-on-one encounters, gaining stat boosts and enhanced abilities. The key change is the new Link Point system. Damage now drains Link Points before health, turning your bond with a Partner into a tactical buffer that rewards smart positioning and timing.
Each Partner brings distinct strengths. Lou MagMell supports defensive builds and resource management. Josée Anjou thrives in aggressive, close-range combat, breaking enemy lines with brute force. Holly Asturias caters to ranged and magic-focused players, offering status cleansing and faster Formae activation.
Revival mechanics still exist, but repeated reliance weakens their effect, pushing players to master Partner synergies instead of leaning on second chances. When Code Vein II launches on January 30, 2026, survival will depend less on reflexes alone and more on choosing the right ally for the fight.
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