by April 1, 2009 0 comments

LightWave is a 3D modeling, rendering and animation software, mainly used for
television production, video game and print graphics. The program runs very fast
and offers a comprehensive solution for lighting, modeling, animation and even
compositing. The software has an easy to use interface and gives you a flexible
way of creating a 3D object. The solution is also good for publishing and
advertising professionals working with deadlines. LightWave’s ability to
generate photo realistic images quickly makes it the perfect solution for print
graphic artists.

Direct Hit!

Applies To: 3D artists, Film Producers
and Architectures.
USP: Models can be edited quickly for
multiple scenes at a time.
Primary Link:
Google Keyword:
lightwave 3D

The latest version has lots of new features that include complete hair and
fur solution, improved character animation controls and the high speed
rendering. New rendering technology makes fantastic effects like UV map
generation, true orthographic rendering and lens distortion duplicating
real-world lenses. You can physically correct cameras that allows recreation of
any real world camera lens for matching footage rendered in LightWave to real
world photography. Ability to access more RAM allows for creation of more
complex and realistic scenes, as well as production at higher resolutions for
film and high-def television.

Open ‘LightWave
Modeler’ and select ‘Create’ menu. Go to ‘Primitives’ tool group and select
‘Ball’ tool. Go to ‘Top’ view and press ‘Ctrl’ and drag to make a a perfect
In the
‘Perspective’ view, press ‘Alt’ and drag to rotate. Click on ‘Multiply’ and
select ‘Extrude’ tool. Go to ‘Back’ view, press ‘Ctrl’ and drag downwards to
make a cylinder.


Click on the
‘Polygons’ icon. Go to ‘Perspective’ and click on top of the cylinder to
highlight. Select ‘Bevel’ and drag the selection downwards little bit. Right
click and repeat this two more times.
Click and drag
down to the lower end of the cylinder. To see the bottom of the cylinder.
Right click and drag few more times to make a good shape.


You are on
‘Multiply’ mode only. Go to ‘subdivide’ tool group and select ‘Knife’. Come
to the ‘back’ view, press ‘ctrl’ and drag a straight line. Right click and
place to other 3 places like the above image.
Go to
‘Perspective’ and change to ‘Hidden Line’ mode. Click ‘Modify’ and select
‘drag’. Drag upwards the top knife point downwards the and bottom point
little bit. Repeat the same procedure at the bottom of the cylinder.


Select the
polygons one by one, and click on ‘Multiply’ menu. Select ‘Smooth Shift’
from the ‘Extend’ tool category and drag the selected polygons little bit.
For a better view change to ‘Flat Shade’.
After selecting
the two polygons, go to ‘Modify’ and click ‘Size’ tool. Open the ‘Modes’
panel and select ‘Action center: Selection’. Go to ‘Right’ view and scale it
little bit.


Click on the
‘Detail’ menu and select ‘Merge Polys Z’. Select ‘Magic Bevel’ and press key
‘n’. This brings the ‘Numeric: Magic Bevel’ window. Make ‘Precision’ 30 and
drag from one polygon to other polygon.
Press ‘n’ to open
the ‘Numeric: Magic Bevel’ and change the ‘Operation’ to ‘Edit Path’.
Rearrange the cup handle path and smooth. Change the scale to 100 percent.

LightWave supports almost any other 3D software.

A hardware lock dongle is provided with this software. You have to connect
the dongle to your system when you are using LightWave 3D.

Minimum requirement for the installation is Windows XP with Intel or AMD
processor, 512 MB RAM, nVidia FX 5200 graphics card with OpenGL 2.0 support. For
Macintosh, it requires minimum G5 or Intel processor with OS 10.4.10.

YLet’s make a cup with the help of bevel, extrude, smooth shift, knife
selection tools with few simple steps.

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