PUBG Season 5 brings big changes to Miramar and adds throwable melees

by October 16, 2019 0 comments

PUBG has finally announced what changes will be coming to the game in Season 5 before it goes live. This season PUBG Corp will be focusing mainly on improving Miramar, the most hated map on PUBG. Since it is a large map with open deserts, things do ten to get a little dull in game. The developers are trying to counter that with more spawn rates of long range weapons and scopes. 

Hacienda, which is already a hotspot, will be getting the Gold Mirado in its Garage, which will be the only one in the entire map. Win94 will finally be usable since now you will have the ability to attach scopes to it. PUBG Season 5 will also have vending machines which will dispense painkillers and energy drinks. If you are lucky, you might get multiple energy drinks.  

There will also be an easy way to share loot coming to PUBG Season 5. You will now be able to throw loot up to 15m towards your allies. This could be life saving in case one of you is under fire. Speaking of throwing, you can now throw melee weapons at your enemies, by holding RMB then pressing LMB. You will be able to stack the weapons in your inventory as well.  

PUBG Season 5 is already in the test servers but will hit the live servers on October 23 on PC an October 29 on consoles. 

Here are the important details from the PUBG Season 5 patchnotes (click here for full patchnotes): 

Miramar Update 

  • A LA Muerte Vamos Track 
  • A race track has been added, which was the venue for A La Muerte Vamos in Miramar. 
  • You can now find newly added objects like ramps, loops, jumps and signboards across Miramar 
  • New Gold Mirado 
  • A Gold Mirado has been added to Miramar, which can only be found parked at the garage in Hacienda del Patron. 
  • Some terrain in Hacienda del Patron has been adjusted to let you ride the Gold Mirado out safely. 
  • Only one Gold Mirado spawns each match. 
  • Spring-cleaned Miramar 
  • Removed some small objects and trash in and around buildings to reduce clutter and make movement easier when looting. 

Improved Miramar item spawn balance 

  • The spawn rates of weapons and scopes effective at long-range have been increased to better suit the long-range engagements commonly had across Miramar. 
  • AR – 12% increase 
  • DMR – 29% increase 
  • Win94 – 30% increase 
  • Scopes – 18% increase 
  • Pistol spawn rate reduced by 31%. 
  • The spawn rates of helmets, bags and vests has been increased slightly. 

Vending Machine 

  • Vending machines have been placed in Miramar and Camp Jackal to provide a new looting experience other than picking up items spawned on the floor. 
  • You can get Painkillers and Energy Drinks from Vending Machines. 
  • Vending machines are only available in Miramar and Camp Jackal. 
  • In Miramar, vending machines spawn randomly at set locations. 
  • Locations: Arenas, Casino, gas stations, Motels and commercial buildings. 
  • In Camp Jackal, Vending Machines always spawn at the warehouse and gas station. 
  • If you’re lucky, Vending Machines can dispense many Energy Drinks at once. 
  • Be careful when you use the vending machine as cover. The vending machine is protected by cutting-edge anti-theft technology, and any attempt to damage the machine may expose your location to the enemy! 

 

Gameplay 

Win94 reborn 

  • Win94 will now come automatically equipped with an irremovable 2.7x scope. Other specs have not changed. 
  • Win94 is now a Miramar exclusive weapon. 

Added feature to throw items to teammates 

  • Added feature allowing players to throw certain requested items to teammates. 
  • When a teammate requests healing or ammo items through radio messages (mouse wheel) an icon will appear above their head, prompting teammates to throw the requested items to them by pressing the interact button (F) 
  • Items can be thrown a maximum of 15m. 
  • While running, or in a difficult to reach position, teammates may be unable to throw items to your location and the items will instead fall nearby. 
  • Items thrown to you by teammates will be placed directly into your inventory. 
  • If your inventory is full, the items will be dropped on the ground at your feet. 

Added melee weapon throwing combat feature 

  • You can now use all melee weapons as a throwable tool to attack your enemies. 
  • Multiple melee weapons now stack in your inventory, allowing you to carry multiple at once. 
  • There are two different melee damage categories when thrown. 
  • Machete, Crowbar, Sickle: The maximum throwing distance is 40m and damage will decrease from 75 to 25 based on the distance. 
  • Pan: The maximum throwing distance is shorter than other melee at only 30m but the damage range is 90 to 40 based on distance. 
  • To inflict the most damage, you must hit within 15m. Damage will begin to drop off from 15-30/40m distance. 
  • From within 15m distance, one melee throw to the head can kill enemy players without helmets. 
  • Press RMB while holding a melee weapon and then press LMB to throw. 
  • A trajectory arc will be shown when aiming, like with grenades. 

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