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Starfield Aspires to Provide us with the Ability to Tell our Stories in the Stars

What is available? What became of Earth? What comes next for humanity? These are essential topics that Starfield will allow us to investigate this year as a member of 'Constellation,' an organisation dedicated to uncovering the secrets of the cosmos

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Preeti Anand
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Starfield aspires to provide us with the ability to tell our stories in the stars

What is available? What became of Earth? What comes next for humanity? These are essential topics that Starfield will allow us to investigate this year as a member of 'Constellation,' an organisation dedicated to uncovering the secrets of the cosmos. But there's one more question I can't wait to hear the answer to, and it plays to the strengths of Bethesda's distinctive RPG blend: What kind of person do I want to be?

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The company is breaking new ground in a new, grandiose cosmos amid the vast reaches of space. However, Bethesda hopes to give players greater leeway in deciding how our voyage among the stars will unfold by returning to its RPG origins. While the thought of space exploration is appealing in and of itself, the decision at the core of Starfield makes the future journey so fascinating. Everything we've seen so far provides the ability to pick who we are and how we want our tale to evolve in the galaxy, from questline decisions to how we affiliate with factions to character customization.

The final frontier

In addition to providing more mission options, decisions will play a role in our meeting with another Bethesda RPG staple: factions. As we embark on our journey as part of Constellation, this time around, we'll meet a variety of areas with questlines that are believed to be more personal - rather than rising through the ranks of a faction or becoming its leader, as we've seen in previous Fallout entries, your actions are said to influence in different ways, such as the direction they go or what they care about, with members of that faction reacting to your decisions. It's another way Starfield will allow us to choose our path.

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It's difficult not to be enthused about all Starfield promises, especially given the company hasn't released a single-player RPG since 2015. With more complicated interactions with friends, random occurrences throughout any of the universe's numerous worlds that feature procedurally generated mini-quests, and "unparalleled freedom," it seems like an ambitious new adventure that will hopefully play to Bethesda's strengths. Everyone will have various ideas about how it accomplishes all this and more, but I can't wait to embark on my customised space journey when Starfield comes in 2023.

Stories in space

Bethesda has always excelled at providing us with engaging adventures that place us at the centre of shaping them. Skyrim and Fallout 4 are home to missions with results determined by our choices, random situations that take us away from the established road, encounters with groups we may align ourselves with, and character customization that enables us to modify our approach. All of these recognised components may be found in Starfield as well. However, Bethesda has teased some of the ways it plans to extend and improve upon aspects we've come to know in previous games to offer us a greater sense of freedom and choice in what will be the studio's first new IP in 25 years.

When you choose to do anything that results in a result, your allies, companions, and foes will all have an opinion. Your choices can also have more severe implications, such as deciding the destiny of someone's life. Getting that type of input from the outside world may help you feel like you're developing your character and experience. It promotes the impression that your actions directly impact the world.

Quests in Fallout and Elder Scrolls have always been entertaining. But it's frequently the missions that provide you with multiple methods that stay with me the most, whether it's because they left me wondering whether there is a "correct route" or if I might have gotten more out of an encounter if I'd done things differently. With Starfield going all-in on choice and consequence, it's intriguing to speculate about what circumstances we may confront and how many methods we might take. Shen suggested that quests will always offer "some better alternative you could overlook," which again goes to what I believe makes Starfield seem so compelling: The ability to pick, discover, and construct your narrative in space.

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