Apex Legends Season 6 Evo Armor Updates, Patch Notes Released

by September 4, 2020 0 comments

Apex Legends Season 6 has been live for a few days now and we have another patch update being released. The new patch update will revert the changes that were made to the ALL-EVO Armor to pre-Season 6 values. Jason McCord, Design Director on Apex Legends uploaded a blog on the Apex Legends website explaining the new patch update and more. In Apex Legends Season 6 the armor system was overhauled but it seems like players weren’t happy with the changes that were made. The first big change in the armor system in Season 6 was all armor became Evo Armor and all armor values were reduced by 25 HP.

Jason McCord the Design Director on Apex Legends explained in the blogpost why the changes were being reverted. In a nutshell, the armor updates are being rolled back now as it was broken and favored the players who had the red armor. In the blog, he wrote “From the start of Apex Legends development, one of our core pillars was that getting the drop on someone should give those players a significant advantage. We aimed to promote strategy in battlefield positioning and map control. When these tactics were executed well, but a team still outplayed you because of mechanical skill – this felt bad. In Seasons 1 – 5, we felt this balance was achieved pretty well.

However, with the introduction of the Evo Armor change, we saw (in our internal playtests) that players were achieving Red Armor (125 shields) more often, and more players were fighting at 225 total health. This started to swing the battles more than we liked, and good players were able to outplay teams more consistently, even if the enemy had worked for a much better position. By lowering the armor values, we felt we had adjusted for the Red Armor availability more than anything else.”

Apex Legends Season 6 EVO Armor Update Patch Notes:

General

  • Fixed several servers crashes.
  • Made adjustments to the appearance of several holosprays.
  • Removed an inappropriate Caustic voice line.

Audio

  • Fixed an issue with audio not playing when shooting the Devotion and Volt.
  • Fixed an issue where Crypto’s drone in Caustic gas would play to the whole server
  • Fixed marking crafting replicators from the ship playing a “Let’s go here” VO ping.

Replicators

  • Fixed an issue with Evo Shields that require exactly 100 damage not evolving when crafting the 100 points.
  • Fixed an issue with the Ninja controller configuration not being able to use Replicators.
  • Fixed an issue with not being able to revive a teammate when they are downed while using a replicator.

Gibraltar

  • Fixed an issue with Dome Shield on a Sheila allowing a player to shoot through the Dome Shield.

Rampart

  • Fixed an issue with the “No Mercy” finisher spamming “Boom” to the entire server.
  • Fixed an issue with amped cover walls requiring more hits from heirlooms than from normal melee to be destroyed.
  • Fixed a server crash when Sheila is destroyed while someone is using it.

Crypto

  • Fixed an issue with Hack not detecting players on Sheila.

Wraith

  • Fixed an issue with the portal disappearing upon Wraith’s death.
  • Fixed a crash with Wraith’s portal interacting with World’s Edge geysers.
  • Fixed an error when Wraith’s portal is too close to a replicator and the player interacts with the replicator.

Loba

  • Fixed an issue that caused Loba’s teleport to fail in certain areas.

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