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VALORANT Patch 12.00 marks the beginning of Season 2026 Act I, which contains numerous updates across all maps, agents, and the current competitive system, as well as changes to what is expected from players who participate in VALORANT matches. VALORANT's redevelopment of the Breeze map has returned, as well as a new means of providing players with access to additional options through the new budget-friendly sidearm known as the Bandit and other improvements designed to enhance accuracy and overall enjoyment of playing VALORANT over a long period.
A reset moment for VALORANT in 2026
Riot Games is kicking off 2026 with a clear plan in mind. Unlike previous patch releases, 12.00 isn't centered around a show-stopping new addition. Instead, they're taking a step back to tackle some fundamental issues that are impacting how VALORANT feels when you play it regularly.
From the way maps are designed to how agents are balanced to even the way the competitive matchmaking works and looks, this update is a thorough overhaul that touches just about every aspect of the game. For the average player, this feels more like a seasonal restart than just your run-of-the-mill patch.
Breeze returns rebuilt from the ground up
After being taken out of circulation back in June 2024, Breeze is back in the mix, and it's been extensively reworked from the ground up this time round. Riot addressed all those long-standing issues that had players up in arms about excessive sightlines and clunky defender rotations.
The end result is a map that's been tweaked to reduce those awkward sightlines, tighten up open spaces a bit, and make it easier for teams to rotate on. Loads of the old setups that used to be so reliable are no longer going to cut it, and teams will have to adapt and learn new strategies.
To make things a bit more gentle on everyone, Riot is offering a special two-week reprieve in Competitive mode on Breeze. RR losses will count for half as much as they normally would, but you still get full credit for wins nice! Breeze is taking over from Sunset in the map pool, too.
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Targeted fixes for wall penetration on Haven and Corrode
Wall spam is getting out of hand, especially in higher-ranked matches. Patch 12.00 is a bit more targeted with its changes, rather than going after everything with a broadsword.
On Haven, they've added a weak spot to the middle window that breaks fairly easily, just so you can't get those cheap wallbang kills right off the bat. On Corrode, the team has tweaked the key wall materials on both sites, A and B, so you're going to need to actually put in some effort to push through now. All this with the aim of keeping the good strategic wall play but stopping the cheap round wins.
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Agent updates prioritize consistency over disruption
Riot is sticking with its steady-as-she-goes balance approach. No trying to shake things up for the sake of it. Not that they're making any huge changes, at least.
Breach gets some love to help him get back into the game; his Flashpoint speed gets a boost, and his Fault Line width is a bit wider now. That way he can be a decent team player again. Brimstone still gets no changes, but his Sky Smoke and Orbital Strike are a bit clearer to see now, so it's easier for his teammates to know where the danger is.
Harbor gets his second round of buffs in a while; they've made his Storm Surge and Reckoning a bit longer so that he can actually hold people off for a bit longer now. Sage also gets an easy fix so his Healing Orb will actually target the right person even if it's a bit blocked by something.
Bandit adds a new option for light rounds
Patch 12.00 brings us Bandit, a new sidearm that slaps down at 600 credits. It's sitting pretty between Ghost and Sheriff, offering potential one-tap headshots without the cost of a super expensive pistol. A smaller magazine holds 8 rounds, but the medium-wall penetration helps you get the job done.
Now you've got some more flexibility during those light-buy rounds, especially when you've got to weigh up your gun choice against your ability usage.
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A new limited-time mode leans into chaos
Riot's also chucking in All Random One Site, a fast-paced 5v5 limited-time mode that's all about chaos. Every round you'll be playing with a new team, abilities recharge as you play, and teams are fighting for control of a single live site.
Forget about worrying about the economy; this mode's all about making quick decisions and not getting ahead of yourself. And don't be surprised when Snowball Fight drops out of rotation to make some room.
Competitive integrity and behavior enforcement tighten
Beyond just the gameplay, Patch 12.00 is tightening up the systems that affect match quality over time.
The way we calculate MMR, or "Match Making Rating," has been tweaked to make matches a bit more consistent. You can now get replays of your games in Custom, Swiftplay, and Standard matches so you can go back and see how you did.
Riot is introducing the Community Pact as a replacement for the old Community Code. From now on, you'll see clear signs when someone's getting penalties or risk levels, and the consequences for repeating bad chat or nicknames are getting a bit harsher.
Subtle but meaningful UI improvements on PC
If you're playing on PC, you might notice some nice little tweaks to the Home Screen, the Queue Select screen, the Custom Lobby layout, and the Social panel. We're not going for a total visual overhaul here, just making the navigation and organization a bit clearer.
So Why Does Patch 12.00 Matter?
VALORANT Patch 12.00 is all about stability and direction. We've been working on rebuilding Breeze, refining our competitive systems, and making our behavior standards a bit less loose. For us, it's about making sure we're heading in the right direction long-term, rather than just throwing a bunch of flashy updates at you.
For the players heading into Season 2026, this patch is a bit of a wake-up call: the game is not just moving forward; it's getting its core tightened up.
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